MES Personnel Selector

Sepasoft MES Module Suite

Personnel Selector

A component that is added to Ignition windows to display personnel selection components for the active MES Response Segment. The personnel selection components that are shown depend on the configuration of the MES Operations Segment.

 

Component Palette

In the image above, an MES Operations Segment with a personnel resource named Operator caused the Operator header. The personnel resource has a personnel class defined causing the component to select the specific person to be added. All this is performed automatically and there is no need to create custom Ignition windows for each combination of how MES Operations Segment objects are configured.

If more than one personnel resource has been defined for a MES Operations Segment, then the MES Personnel Selector component will automatically populate components for each personnel resource.

The MES Personnel Selector must be used in conjunction with the MES Segment Selector component. The active MES Response Segment is retrieved from the MES Segment Selector component. MES Operations Response objects are derived from MES Operations Segment objects and drive the entry components created in the MES Personnel Selector component. No binding is required for the two to work together. Behind the scenes, the MES Personnel Selector finds the MES Segment Selector and the two will communicate.

For the MES Personnel Selector component to find the MES Segment Selector, it must be in the same container on the window. It is okay to be in a container, they just both have to be in the same container or root container. Multiple containers can exist on the same window containing separate MES Segment Selector and MES Personnel Selector components in each. The components residing in the same container will work together allowing multiple segments to be controlled from the same window.


 Component Properties

Properties are provided that can be set to affect the operation and look of the component. They can be set through the Property Editor in the Designer or through scripting.

Example

Code
event.source.parent.getComponent('MES Personnel Selector').modifiedIconPath = 'Sepasoft/Personnel-48x48.png'

Data

NameScriptingProperty TypeDescription
Name FilternameFilterStringLot names to filter on.

Appearance

NameScriptingProperty TypeDescription
Modified Icon PathmodifiedIconPathStringThe relative path of an icon image to indicate modified personnel values.

 Event Handlers

Event handlers provide the ability to add custom script when a user interacts with a component such as by clicking a mouse, selecting a menu item or when a component property changes.

mouse

mouseClicked

This event signifies a mouse click on the source component. A mouse click the combination of a mouse press and a mouse release, both of which must have occurred over the source component. Note that this event fires after the pressed and released events have fired.

PropertyDescription
.sourceThe component that fired this event.
.buttonThe code for the button that caused this event to fire.
.clickCountThe number of mouse clicks associated with this event.
.xThe x-coordinate (with respect to the source component) of this mouse event.
.yThe y-coordinate (with respect to the source component) of this mouse event.
.popupTriggerReturns True (1) if this mouse event is a popup trigger. What constitutes a popup trigger is operating system dependent, which is why this abstraction exists.
.altDownTrue (1) if the Alt key was held down during this event, false (0) otherwise.
.controlDownTrue (1) if the Ctrl key was held down during this event, false (0) otherwise.
.shiftDownTrue (1) if the Shift key was held down during this event, false (0) otherwise.

mouseEntered

This event fires when the mouse enters the space over the source component.

PropertyDescription
.sourceThe component that fired this event.
.buttonThe code for the button that caused this event to fire.
.clickCountThe number of mouse clicks associated with this event.
.xThe x-coordinate (with respect to the source component) of this mouse event.
.yThe y-coordinate (with respect to the source component) of this mouse event.
.popupTriggerReturns True (1) if this mouse event is a popup trigger. What constitutes a popup trigger is operating system dependent, which is why this abstraction exists.
.altDownTrue (1) if the Alt key was held down during this event, false (0) otherwise.
.controlDownTrue (1) if the Ctrl key was held down during this event, false (0) otherwise.
.shiftDownTrue (1) if the Shift key was held down during this event, false (0) otherwise.

mouseExited

This event fires when the mouse leaves the space over the source component.

PropertyDescription
.sourceThe component that fired this event.
.buttonThe code for the button that caused this event to fire.
.clickCountThe number of mouse clicks associated with this event.
.xThe x-coordinate (with respect to the source component) of this mouse event.
.yThe y-coordinate (with respect to the source component) of this mouse event.
.popupTriggerReturns True (1) if this mouse event is a popup trigger. What constitutes a popup trigger is operating system dependent, which is why this abstraction exists.
.altDownTrue (1) if the Alt key was held down during this event, false (0) otherwise.
.controlDownTrue (1) if the Ctrl key was held down during this event, false (0) otherwise.
.shiftDownTrue (1) if the Shift key was held down during this event, false (0) otherwise.

mousePressed

This event fires when a mouse button is pressed down on the source component.

PropertyDescription
.sourceThe component that fired this event.
.buttonThe code for the button that caused this event to fire.
.clickCountThe number of mouse clicks associated with this event.
.xThe x-coordinate (with respect to the source component) of this mouse event.
.yThe y-coordinate (with respect to the source component) of this mouse event.
.popupTriggerReturns True (1) if this mouse event is a popup trigger. What constitutes a popup trigger is operating system dependent, which is why this abstraction exists.
.altDownTrue (1) if the Alt key was held down during this event, false (0) otherwise.
.controlDownTrue (1) if the Ctrl key was held down during this event, false (0) otherwise.
.shiftDownTrue (1) if the Shift key was held down during this event, false (0) otherwise.

mouseReleased

This event fires when a mouse button is released, if that mouse button's press happened over this component.

PropertyDescription
.sourceThe component that fired this event.
.buttonThe code for the button that caused this event to fire.
.clickCountThe number of mouse clicks associated with this event.
.xThe x-coordinate (with respect to the source component) of this mouse event.
.yThe y-coordinate (with respect to the source component) of this mouse event.
.popupTriggerReturns True (1) if this mouse event is a popup trigger. What constitutes a popup trigger is operating system dependent, which is why this abstraction exists.
.altDownTrue (1) if the Alt key was held down during this event, false (0) otherwise.
.controlDownTrue (1) if the Ctrl key was held down during this event, false (0) otherwise.
.shiftDownTrue (1) if the Shift key was held down during this event, false (0) otherwise.

mouseMotion

mouseDragged

Fires when the mouse moves over a component after a button has been pushed.

 

PropertyDescription
.sourceThe component that fired this event.
.buttonThe code for the button that caused this event to fire.
.clickCountThe number of mouse clicks associated with this event.
.xThe x-coordinate (with respect to the source component) of this mouse event.
.yThe y-coordinate (with respect to the source component) of this mouse event.
.popupTriggerReturns True (1) if this mouse event is a popup trigger. What constitutes a popup trigger is operating system dependent, which is why this abstraction exists.
.altDownTrue (1) if the Alt key was held down during this event, false (0) otherwise.
.controlDownTrue (1) if the Ctrl key was held down during this event, false (0) otherwise.
.shiftDownTrue (1) if the Shift key was held down during this event, false (0) otherwise.

mouseMoved

Fires when the mouse moves over a component, but no buttons are pushed.

PropertyDescription
.sourceThe component that fired this event.
.buttonThe code for the button that caused this event to fire.
.clickCountThe number of mouse clicks associated with this event.
.xThe x-coordinate (with respect to the source component) of this mouse event.
.yThe y-coordinate (with respect to the source component) of this mouse event.
.popupTriggerReturns True (1) if this mouse event is a popup trigger. What constitutes a popup trigger is operating system dependent, which is why this abstraction exists.
.altDownTrue (1) if the Alt key was held down during this event, false (0) otherwise.
.controlDownTrue (1) if the Ctrl key was held down during this event, false (0) otherwise.
.shiftDownTrue (1) if the Shift key was held down during this event, false (0) otherwise.

propertyChange

propertyChange

Fires whenever a bindable property of the source component changes. This works for standard and custom (dynamic) properties.

PropertyDescription
.sourceThe component that fired this event.
.newValueThe new value that this property changed to.
.oldValueThe value that this property was before it changed. Note that not all components include an accurate oldValue in their events.
.propertyNameThe name of the property that changed. NOTE: Remember to always filter out these events for the property that you are looking for! Components often have many properties that change.


 Extension Functions

itemSelected

  • Description

Called after an MES person is selected. In this function, person can be changed on the fly when a selection is made. Return False to ignore the change.

  • Parameters

self - A reference to the component that is invoking this function.

mesObjectLink - MESObjectLink object containing the MES Person details. Call mesObjectLink.getMESObject() to get the instance of the MESPerson object.

  • Return

1

  • Scope

Client


 Custom Methods

Custom methods allow you to add your own component functions to a component that can be called through scripting. This is a useful and clean method of re-using script that is specific to the component (say you want to update a visual aspect of the component in the same way whether a user clicks on the component or a window property value changes). See Component Custom Methods in the Ignition Help Manual for more information.


 Customizers

This component does not have any custom properties.


 Component Functions

This component does not have functions associated with it.

Sepasoft MES Module Suite