Batch Recipe Editor

Sepasoft MES Module Suite

Using Batch Recipe Editor

The Batch Recipe Editor component is installed with the Batch Procedure module.

Use Recipe Editor to:

  • Author recipes
  • Modify recipes

To learn how to author recipes, see Batch Recipe Authoring.

Related Links:

Adding Batch Recipe Editor in Ignition Designer

  • In Ignition, with a Perspective View active in the Project Browser, go to the Perspective Component Palette and add the Recipe Editor component to the design space.

No additional configuration is required to start adding. See below on this page for more information.

Using Your Custom Phases

Warning

Built-In Phases are available in Recipe Editor by default. To use your custom phases, complete these steps:

Editing Phases in Batch Recipes

Warning

Updates to phases are not automatically reflected in Batch Recipes.  To update a Batch Recipe with phase changes, open the Batch Recipe and save it. Doing this pushes the phase-configuration updates to the Batch Recipe. 

Keep in mind: The changes effected are additions of parameters and removals of parameters.  However, if a value to a parameter is changed in the Batch Recipe, the value from the Phase will NOT update the value of the same phase in the recipe.

Using Batch Recipe Editor

This is where you do the visual development for recipes and recipe templates.


Clicking the config icon brings up the recipe header information. 

Batch Recipe Manager provides four main areas:

TOOL BAR


Keep in mind that these tools can be used for recipes and templates depending on the active tab.

Plus icon: Use to add a recipe or template. 

Naming Convention

Warning

Recipe class and recipe names as well as template class and template names must be unique.

Sync and Save: Sync parameters to one or more formulas.


Pencil icon: Use to edit a recipe or template. Select and click the edit icon.

Trash icon: Use to delete a recipe. Note: You cannot delete a Recipe or Template Class with children recipes or templates.

Export icon: Use to generate an XML file to save as a project asset.

Import icon: Use to bring in an XML file to build unit classes.

Import as a Recipe: make the Recipe tab active

Import as a Template: make the Template tab active.

Eye icon: Show/hide columns 

There are 2 tabs:

-Recipe 

-Template


This is where you can organize recipes and templates into classes, select and edit or delete.

Within each tab, table columns include: Name, Description and User Version. The version number increments each time a recipe or template is saved.

Search: Use to search for recipes or templates by name.

Design Space

Using the tools, phases, and templates in the Palette, build a recipe.

See Recipe Authoring.


Design Toollbar

Back Arrow: Leave the recipe without saving changes.  

Gear: Access the Recipe Header information, including receipe parameters.

Checklist: Validate the Recipe structure and logic.  This must be done before the recipe can be executed.

SyncNSave:  Sync any changed phases and parameters, validate, and save  the recipe.

Checkmark: Save the recipe without validating it.

Palette

Access logic controls, built-in and user-defined phases, as well as templates in the palette.

Recipe header information


Name: The name given to the recipe

Recipe State: Enum list of recipe states that can be used to control editing

User Version: system increments this number on save

Quantity: Can be used to scale recipes. Note: Unit of Measure (UOM) for materials is added to the Material In resource parameter

Description: Recipe description


Using Batch Components

Sepasoft MES Module Suite